Author Topic: Who needs games: PlayStation 4's first year  (Read 2051 times)

Offline miDnIghtEr20C

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Who needs games: PlayStation 4's first year
« on: November 15, 2014, 04:55:07 AM »
Yep... what's the use of having such a powerful console if you're not releasing these kick ass exclusives for it?  Why the wait?  Should be from the get go being so powerful.   This is why I'm glad I've held off on mine.

This quote is taken from the end of the article.   Spot on.

Whether or not you chalk Destiny up as a win, it was followed by a painful, ugly loss. Almost a full year after its original release date, DriveClub finally arrived. And it didn't work. Its social-gaming hook, the focus of all its marketing, turned out to be beyond developer Evolution's ability to write server code, and the game broke online. Was this really the future, too? We can only hope not; online games will always have teething troubles, but DriveClub's are still severe enough that the free PS Plus edition, a carrot Sony had been dangling for a year and a half, has been indefinitely shelved. Factor in its lengthy delay and lacklustre core and you have to conclude that DriveClub's failure isn't so much a sign of the times as another example of the mismanagement and erratic quality control that are the unhappy flipside of Sony's adventurous record as a first-party publisher.

And so we find PS4 facing Christmas with one of the weakest exclusive line-ups on record, and a third-party slate that's not much better. PS4's best games, from Shadow of Mordor to Diablo 3: Reaper of Souls, can almost without exception be played on PS3. True new-generation games like Batman: Arkham City and The Witcher 3 have retreated into 2015 - and a good thing too, if the shambles that is the one exception, Assassin's Creed Unity, is anything to go by. The rest are remasters. Once again: why have we bought these machines?

Even allowing for DriveClub, and PSN's ups and downs (mostly downs), and those damned rubber sticks, Sony has had a great year. PlayStation 4 has had a great year. But PlayStation 4 owners haven't, not really. We've done our part: bought the machines in good faith and persuaded ourselves that those extra frames per second, those extra lines of resolution, are really worth it. It's getting hard to keep that up. The PS4 must be the most successful console without a killer app there's ever been, but its momentum can't last forever, its feelgood factor has worn off, and its opponent has got its act together. Sony - and all your partners - it's over to you.