Author Topic: Star Wars Battlefront  (Read 10596 times)

Offline miDnIghtEr20C

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Star Wars Battlefront
« on: October 28, 2014, 03:18:22 PM »
 :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!: :woot!:

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May the Force be with you: Star Wars Battlefront will release for Holiday 2015.
https://twitter.com/EA/status/527205661692555265



Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #1 on: January 29, 2015, 02:56:42 PM »
Color me hyped.  Full reveal at E3?  @hdinred We really have to go to this and see this live!



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EA and DICE have been quiet about Star Wars Battlefront since E3 2014, when we got our first glimpse of the revival in the Frostbite Engine 3 -- and while it’ll be a bit before we finally see the multiplayer shooter in action, IGN is excited to reveal this gorgeous piece of concept art.

Download Star Wars Battlefront's concept art in hi-res here.

The imagery features a pair of Rebels, a woman with a standard blaster, and a man with a scoped rifle, flanking a pair of Stormtroopers – one with his rifle at the ready, the other priming a Thermal Detonator – as the forest moon of Endor burns in the background.

In the distance, behind the Empire’s AT-ST, we get a glimpse of Ewok villages in the trees, hopefully indicating verticality in DICE’s map design. A defeated AT-ST sits smoking in the woods. Perhaps this suggests destroyed vehicles remain on Star Wars Battlefront’s battlefields.

DICE remains close-guarded with gameplay specifics, but speaking with IGN, Star Wars Battlefront Design Director Niklas Fegraeus explained a bit more of what’s to come when the first-person shooter arrives this fall.
Star Wars: Battlefront Trailer E3 2014
01:58



We have actually made the decision to specifically tailor certain maps to certain game modes.

“The scale of our maps and modes offer a great variety” depending on the location, Fegraeus explained. Hoth, where the Rebel Alliance fought off invading AT-ATs in snowy plains, will differ in size than the dense woodland of Endor.

“We have actually made the decision to specifically tailor certain maps to certain game modes,” Fegraeus continued, “and what we get from that is not only incredibly varied scales, but also gameplay that will allow players to live out some of their most memorable Star Wars battle fantasies.”

DICE’s Frostbite Engine brings that to life by way of the studio’s “internally developed photogrammetry systems.” With photogrammetry, developers can use photographed images to achieve an incredible level of detail – we saw this in The Vanishing of Ethan Carter, which IGN nominated for Best Graphics in the 2014 Best of Technology category.

“Perhaps the hardest part about bringing the franchise back is managing expectations,” said Fegraeus. “Star Wars fans, including ourselves, are incredibly passionate about the universe. Each of us have our own personal favorites. However, with the talent we have here at DICE, the Frostbite technology at our fingertips, and the fantastic working relationship we have with Lucas, I believe we will deliver a Star Wars experience that excites fans around the world and gives them the chance to play out battles in some of the most iconic locales in the series history.”
IGN's Most Anticipated Games of 2015
06:18

It won’t be long before we see what he’s talking about – DICE is set to reveal Star Wars Battlefront this spring. “We’ve been showing the game to some close partners and one of the things we hear is that it doesn’t feel like other shooters and that it’s fully born from Star Wars. That really strikes a chord with me and the team as that is exactly the emotion and feeling we are going for and we can’t wait to show the world more this spring.” IGN Logo

For more on Star Wars Battlefront, and more hot games of 2015, stay tuned to IGN.
http://www.ign.com/articles/2015/01/29/star-wars-battlefront-stunning-endor-concept-art-revealed-ign-first?watch=&utm_campaign=ign+main+twitter&utm_source=twitter&utm_medium=social

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #2 on: February 12, 2015, 04:40:35 PM »
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Rumors surrounding DICE’s highly anticipated Star Wars shooter, Battlefront, are beginning to surface while fans anxiously await official details from EA later this Spring.

Fan site Making Star Wars, who’ve proved reliable with previous movie leaks in the past, have published a list of rumors surrounded the shooter’s multiplayer modes, single player campaign, setting, and how the game might tie in to the film launching shortly after, Star Wars: The Force Awakens.

We can’t verify any of the following, so do take it with a teaspoon or two of salt.

According to the details from an “insider”, Star Wars Battlefront will span the original Star Wars trilogy, battles in The Clone Wars and Revenge of the Sith, and will even touch on moments that take place before or during the opening segments of The Force Awakens. As in previous Battlefront titles, user will experience both sides of the war, playing as the Rebel Alliance, Republic, Separatists, and Empire in a single player campaign considered to be longer than usual.

Characters and ships, including the new X-Wing and Tie Fighter models, that appear in The Force will be playable in Battlefront with more being added in an ‘aggressive’ DLC season, said to offer five different themed expansions, each with three new locations, a new ‘hero’, and new vehicles.

Hero’s are powerful characters in the Star Wars universe than can be called to aid in any multiplayer match once a user has accumulated enough points through regular play. As in previous titles, they’ll carry special abilities otherwise not available to the standard soldier. Multiplayer matches are said to host 64 players, as in the Battlefield series, and will boast space to land battles, but only in certain game modes.

Environments include familiar locations like Hoth, Endor, Alderaan, Coruscant, Yavin, and Tatooine.

The details sound exciting and true to the proper Battlefront experience, but, again, cannot be confirmed. So, speculate away!

Star Wars Battlefront will launch this Holiday, before the release of Star Wars: The Force Awakens.
http://mp1st.com/%3Fp%3D71247?utm_source=dlvr.it&utm_medium=facebook#.VN1CYPnF_fc

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #3 on: March 31, 2015, 08:25:51 AM »
This thread sucks with excitement!   All these BF fanboys should be stoked as hell!!!  DICE making this and it's BF StarWars aka.. Battlefront baby!   I can't wait to see what's up on the 17th!

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The team at DICE is zeroing in on the final details for our appearance at Star Wars™ Celebration and we’re ready to make good on our promise to reveal more details around Star Wars™ Battlefront™.

It has been hard to keep these secrets from the community, but we’re excited to announce that we will be hosting a panel at Celebration on April 17th, kicking off at 10:30AM PT, where we will debut the official reveal trailer for Star Wars Battlefront. Make sure to get to the show early to secure your seat. But that is not all… All attendees will have a chance to see gameplay behind closed doors during the show at our official booth along with a few other activities starting that Friday.

    Ready to be taken to a galaxy far, far away? The debut #StarWarsBattlefront trailer is coming April 17 at 10:30am PT at @EAStarWars

Tweet it

Not going to the show? We know fans of Star Wars Battlefront span the entire globe, so we definitely do not want to leave you out in the cold without a tauntaun. Make sure to watch our official EA Star Wars channels and website during the show to be among the first to see our official reveal trailer and to learn more about Star Wars Battlefront.

Can’t wait to see you at Star Wars Celebration.
http://starwars.ea.com/news/bringing-the-battle-to-star-wars-celebration?utm_campaign=battlef-social-us-ic-tw-swbf-swc-datenews-033115-tw-img-site-ramp&utm_source=twitter&utm_medium=social&sourceid=battlef-social-us-ic-tw-swbf-swc-datenews-033115-tw-img-site-ramp&cid=37308&ts=1427818031352&sf36685770=1

Offline Szabada

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Re: Star Wars Battlefront
« Reply #4 on: March 31, 2015, 11:41:56 AM »
ill be excited when i can play it...

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #5 on: April 14, 2015, 07:35:42 AM »
EA Access will give you this game 5 days early to play!  I was apart of that Tweet in the "news" that Greenie mentioned it in!   Ahhh ya.

Offline VOLTAN

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Re: Star Wars Battlefront
« Reply #6 on: April 15, 2015, 08:58:16 AM »
Gotta love that EA Access!!

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #7 on: April 16, 2015, 12:09:49 PM »


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VideoGamer reports that Star Wars Battlefront will launch on PlayStation 4, Xbox One, and PC on November 17, according to information found on the game’s official website.

http://mp1st.com/2015/04/16/report-star-wars-battlefront-to-launch-november-17-on-xbox-one-ps4-and-pc/?utm_source=dlvr.it&utm_medium=facebook#.VTAPJUZw3Ms

Offline Szabada

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Re: Star Wars Battlefront
« Reply #8 on: April 16, 2015, 08:53:14 PM »
isn't there a trailer or something arriving tomorrow??

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #9 on: April 16, 2015, 09:40:11 PM »

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #10 on: April 17, 2015, 08:13:06 AM »
Did I crack the release date a day early?  Here was from yesterday.  We'll find out soon in another hour and a half today!



Also, this report just came out an hour or so ago.   Ha  http://kotaku.com/first-star-wars-battlefront-details-emerge-1698466161
« Last Edit: April 17, 2015, 08:16:50 AM by miDnIghtEr20C »

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #11 on: April 17, 2015, 08:47:42 AM »
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We've Seen 7 Minutes of Star Wars: Battlefront Gameplay

After making do with concept art and snippets of 'in-engine' gameplay for the last couple of years, we've finally seen what DICE has done with Battlefront. And based on seven minutes of PS4 gameplay, it's clear what the mission has been: make the most faithful video game adaptation of the original trilogy to date.

Star Wars Battlefront _4-17_D

The demo begins on the forest moon of Endor with a group of rebels running through the forest. Three speeder bikes carrying Stormtroopers screech across the screen, and a firefight ensues with more Stormtroopers arriving. Soon this skirmish is interrupted by a gigantic AT-AT stomping through an opening in the forest. Regular firepower is completely ineffectual, even picking up a powerful weapon pick like a missile launcher is no use against the walker's thick armour. The rebels reach a communications terminal and call in an airstrike from a nearby base. Within seconds, Y-Wings fly just above the forest's canopy dropping bombs, destroying the AT-AT. The rebels run under the wounded AT-AT as it burns, emphasising its impressive size, and leave the open forest for the safety of a bunker. Inside, one of the rebels runs ahead, but is stopped and scooped into the air by an invisible force; he reaches for his throat; he's choking. Lord Vader comes into shot, throws the rebel to one side, and marches directly towards the camera; shots are fired in his direction but he deflects each one effortlessly with his lightsaber. Vader continues to walk forward until his mask dominates the screen.


It's trite to say those seven minutes really feel like Star Wars. Of course they do. By putting all those iconic vehicles, weapons, and characters together, how could they not?

But it's clear more is going on to invoke the original trilogy through man small and slight touches. When blasters are fired and hit their mark, there's small eruption of sparks which fizz through the air and puff of smoke. It doesn't look like a typical video game effect, since it's been designed to look like a practical effect, like those used on set in the original movies. And that reverse for the source material – incidentally, and perhaps tellingly, when Battlefront comes out there will be no content drawn from the Prequel trilogy whatsoever – has informed a lot of the technology used in production.



DICE is a well-funded, successful studio with plenty of talented artists on staff who are more than capable of producing near-photorealistic Stormtroopers or X-Wings, but it's chosen to use extensive photogrammetry, a technique which composites high-resolution scans of real-world objects to create digital assets. DICE has used this process to create digital impressions of several key props and models used in the original films. It means that not only are the proportions of such objects precise and authentic, but every scratch and blemish of the original object is also translated into the game. What is means is that the X-Wings available in the game are, essentially, the X-Wings from the original movie. Similarly, a comparable process – PBR (physically-based rendering) – was used to make sure the environments display a comparable level of fidelity, with DICE travelling to and scanning many of the key shooting locations used in the original trilogy. It's a fanatical quest for detail that I suspect most people won't consciously notice, though it's one of the silent factors in making this feel so much like Star Wars.

Battlefront isn't simply aiming to recreate the past, however, but play with those iconic locations, characters, and vehicles to stage new epic battles which play into the fantasies of fans. There are specific rules that can't be breach, of course, but DICE has been granted enough lateral movement to produce some awesome and unexpected scenarios – Boba Fett tearing it up on Hoth, anyone?



These big moments – the appearance of iconic characters – are being referred to as 'hero' or 'villain' moments. The mechanic behind activating it hasn't been made clear, but some sort of unlock in the game will allow you to spawn in the map as either a hero or a villain (Vader and Boba Fett both appearing in the trailer). You'll have a unique set of abilities and the power to transform the dynamic of the match in an immediate and powerful way. DICE General Manager Patrick Bach describes as becoming "the boss of the battle. You want to be the first thing everyone wants to take down, because you're super powerful. If someone spawns on the other side as a hero, there will be a clash of giants, of sorts." He wouldn't be drawn on who that hero might be, but surely Luke Skywalker or Yoda aren't beyond the realms of possibility.

The footage shown at Celebration showcases Walker Assault, one of the game's biggest modes – it's been confirmed that matches will support up to 40 players. It's the first thing we've seen because it shows Battlefront at its most impressive and epic. Large numbers of infantry are taking on a variety of vehicles, and there are plenty of vehicles at the players disposal; producer Ray MacLeod confirmed that "TIE Fighters, X-Wings, AT-ATs, AT-STs, snow speeders, speederbikes, and of course, the Millennium Falcon" will all be playable. It's worth pointing out though that aerial combat will be limited to in-atmosphere dog fights, with space for off limits right now. Bach explains why: "The core of Star Wars battles — the Endors, the Hoths, et cetera — you want to take that to perfection. You want to do it right. Space is hard, right? Not from a [development] perspective, but from a logistical perspective. Is that fun? For us it doesn’t make sense to create a battle above you if you’re fighting other players who are not there to fight. Our focus is to do planetary battles. "



Even though the announcement focusses principally on what will no doubt be the core of Battlefront – those epic fantasy battles – some details were also released about Special Missions, which are single-player or co-op (local or online) scenarios and kind of fill the space of a traditional campaign mode. Unfortunately no specifics examples were given, but they sound a bit like Spec Op missions from Call of Duty: Modern Warfare 2 and 3, which were built around small, distinct tasks, with ties to the original films in mind.

Battlefront wants to recapture the essence of the original films but it's worth stressing that it's not simply exercise in nostalgia; it's also helping to shape and define the future of this new Star Wars universe. Battlefront is the first of EA's ten-year partnership with Lucasfilm, and it doesn't appear to just be a tie-in. There are four locations in the game at launch: Tatooine, Hoth, Endor, and Sullust, the last of which has barely been seen before, and DICE is working with Lucasfilm to define the canonical look of this planet. "You saw the Sullust scene in the trailer," Bach tells me. "That kind of doesn’t exist for Lucasfilm. But where we know that’s the planet where you build the evil gear. That’s where the Empire builds AT-ATs. That’s f***ing awesome. So, what does that look like? We pitched a concept of what it would look like. And we agreed. Yes, this is right, that’s wrong, more this, less that. Done." Furthermore, those ties with what's happening in the cinematic section of this universe, is underlined by the Battle of Jakku expansion – a free download for everyone who buys the game – which focusses on a battle shortly after the events of Return of the Jedi. As revealed in The Force Awakens panel at Star Wars Celebration, Jakku is a key location in that movie, and it appears like Battlefront's free expansion will be the best way of finding out why there's a huge Star Destroyer buried out in its desert. Who knows? It might even give us the opportunity to put it there.

A lot of games based on well-known properties boast about how they've had access to production materials and how they're aiming for total authenticity; Battlefront is one of those games where you actually feel like it's not marketing but core to what's being made. The original trilogy is informing everything new about the Star Wars universe – J.J. Abrams stresses the importance of practical effects and shooting on location, as Dave Filoni's team on Rebels devises digital brushes to recreate the brushstrokes of Ralph McQuarrie, and now Battlefront is moving this universe forward again but to do so it's looking back and appreciating the past.
http://www.ign.com/articles/2015/04/17/weve-seen-7-minutes-of-star-wars-battlefront-gameplay

Offline Szabada

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Re: Star Wars Battlefront
« Reply #12 on: April 17, 2015, 08:55:04 AM »
Sounds awesome.  You have to think, they'd include something like Air Superiority in BF4. Tie Fighters and X Wings going at it in space, or around the Death Star.  All kinds of options for that.  DLC, oh yeah.

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #13 on: April 17, 2015, 09:04:04 AM »
Sounds awesome.  You have to think, they'd include something like Air Superiority in BF4. Tie Fighters and X Wings going at it in space, or around the Death Star.  All kinds of options for that.  DLC, oh yeah.
For sure the DLC will be there for that.. and that will be awesome!   I'm hearing it might not be so thick on content to start off... the rumors of what people have seen this morning.  We'll find out at 10:30 am.. it's coming!

Offline miDnIghtEr20C

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Re: Star Wars Battlefront
« Reply #14 on: April 17, 2015, 09:39:55 AM »
Not actual gameplay... in the black bars it says.  Well that sucks.