Author Topic: Halo Wars Goes Dark On Dec. 15  (Read 4462 times)

Offline miDnIghtEr20C

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #15 on: October 06, 2011, 07:25:18 AM »

Halo Wars splitscreen was cut at the "last minute", reveals ex-Ensemble producer
.Around "70 pages of feature stuff" cut during Halo RTS development

The mode was functional well before the real-time strategy spin-off's global release on 26th February 2009, and is one of the features Rippey most regrets losing.

Click to view larger image
"Right, so here's something: we actually had it going for a long time and it was one of the last minute things that we lost," he said. "So it was running, it was a lot of fun."

Halo Wars shipped with a fairly barebones, but worthwhile online skirmish mode for up to six players (three a side), featuring both the United Nations Space Command and the Covenant. OXM's review noted that "the lightning pace of action that comes from the simplified base building and fast resource accumulation is perfect for frantic online battles."

Mike also praised certain co-op capable campaign missions for offering "an imaginative and unique challenge."

Sadly the game's strong reviews and one million plus sales (a record for a console RTS) arrived too late to secure Ensemble's future: the studio was closed before it even hit shelves.

The Robot Entertainment boss gave no reason for the splitscreen mode's removal. It cut both horizontally and vertically, with a vertical split giving the best performance on 16:9 TVs.

"My son is playing Halo Wars a lot now," Rippey commented, "And it would be fun to sit down side-by-side and play co-op that way."

Halo Wars was criticised for only featuring one race campaign - the Covenant armies are confined to multiplayer, and the Flood are completely off-limits. By strange coincidence, playable Flood and Covenant teams top Rippey's wishlist for a hypothetical sequel.

"If you notice the Flood actually have all the counter-units and all the offensive units, so we thought ahead..." he reflected, adding that he'd like to share more on the fate of the Spirit of Fire, the UNSC Cruiser that effectively serves as your top-down camera.

What would you do with Halo Wars 2? Do you think there's any chance Microsoft will revive the subseries?


http://www.oxm.co.uk/34548/halo-wars-splitscreen-was-cut-at-the-last-minute-reveals-ex-ensemble-producer/

Offline VOLTAN

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #16 on: October 06, 2011, 09:47:59 AM »
I'd be down for a Halo Wars 2.

Offline miDnIghtEr20C

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #17 on: September 26, 2012, 06:54:35 PM »

Halo Wars: Bungie saw it as "whoring out franchise" says Ensemble founder



Quote
Halo Wars hit store shelves in March 2009. It was the last hurrah for the talented folks at Age of Empires developer Ensemble Studios. It was never meant to be a Halo game, however, and that unfortunately led to all sorts of friction between Ensemble, Bungie and Microsoft. In an interview to be published tomorrow on GamesIndustry International, Ensemble founder Tony Goodman reflected on the studio's last project.

Goodman called Halo Wars a "really fantastic, under-recognized product," but he also lamented how Microsoft forced Master Chief on the project after they were far into development.

"Microsoft was pretty risk averse and they said, 'I don't know if we want to take the risk of creating strategy games on a console. We'd feel better if Halo were attached to it.' The difficult part of that was it took the game back about a year in development, and I think it never quite turned out the same. They just said, 'Why don't you just paint over what you have with Halo stuff?' But things aren't quite that simple," Goodman noted.

The whole situation was made even worse by tension building up between Ensemble and Bungie. While Bungie didn't have the bandwidth to take on the project on their own, the studio, according to Goodman, didn't appreciate the IP being used in another title in a different genre.

Interestingly, this goes against what Bungie AI specialist Damian Isla told Eurogamer back in 2008. "We've done a lot of talking with Ensemble guys, and we're all really excited about Halo Wars, because from everything we've seen so far it's a very cool, faithful adaptation... Everything we've seen has been very, very encouraging - we're very excited about it," Isla said at the time.

That's not how Goodman recalls it, however. "Another problem was that Bungie was never up for it... Bungie was kind of sore about the idea. What they called it was 'the whoring out of our franchise' or something. Yeah, that didn't create a great relationship between us and Bungie; they viewed us as someone infringing [on their franchise]," he noted.

It was a tough period for Goodman and his studio, but in the end, he's happy to be on his own now, having just launched his first game from PeopleFun called Word Chums. We chatted with Goodman about that and much, much more. Stay tuned for the full interview.
http://www.gamesindustry.biz/articles/2012-09-27-halo-wars-bungie-saw-it-as-whoring-out-franchise-says-ensemble-founder

Offline hdinred

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #18 on: September 27, 2012, 06:25:20 AM »
"really fantastic, under-recognized product,"

Indeed it was.. still sold reasonably well.. sequel for NextBox?

Offline miDnIghtEr20C

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #19 on: September 27, 2012, 07:39:04 AM »
i wish.   

Offline VOLTAN

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #20 on: September 27, 2012, 09:02:21 AM »
"really fantastic, under-recognized product,"

Indeed it was.. still sold reasonably well.. sequel for NextBox?


Wouldn't surprise me.  Afterall, MS likes to 'whore out' it's franchises right?  :drinks2:

Offline Master X

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #21 on: September 27, 2012, 11:21:38 AM »
It sold a million copies so a new one the neXtbox would be sweet and maybe add voice and Kinect control if done right.

Offline miDnIghtEr20C

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #22 on: September 27, 2012, 12:31:18 PM »
i still think it has some of the best CGI cut scenes in any video game ever.

Offline VOLTAN

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Re: Halo Wars Goes Dark On Dec. 15
« Reply #23 on: September 27, 2012, 03:15:13 PM »
i still think it has some of the best CGI cut scenes in any video game ever.


Agree.  Easily the best CGI cut scenes in any of the Halo games.